Dodge the slam
The glowing circle shows where the hit lands. Roll out before it fills.
Press start. Then roll!
Dodged: 0 · Best: 0
Swords 'n' Stuff is a voxel fantasy adventure with 149 bosses, a Kraken, rideable griffins and a frankly irresponsible number of goblins. Live on Kickstarter now.
Mountains, rivers, caves and castles, rolled fresh from a seed. Nobody else gets your world.
What actually happens when you play? Roughly this. Every day.
8:00
Cows to milk, hens to bother, birdsong. Enjoy it, it won't last.
8:05
A whole warband, right on schedule. Grab a sword.
9:30
Nobody said it was yours. Nobody said it wasn't.

10:00
Glider out, thermal caught, landing… negotiable.
11:00
It shows you exactly where the big hit lands. Roll out, then hit back harder.
13:00
Lovely day for it. The Kraken agrees.

18:00
Every town throws its own festival. Dance round the bonfire till the stars come out.



22:00
Hoardbound at the tavern. Just one more game. (It's never one more game.)
Four tiny toys made from the real game. Poke them.
The glowing circle shows where the hit lands. Roll out before it fills.
Press start. Then roll!
Dodged: 0 · Best: 0
Pick a race and a class. All 18 races are real.
Meet Pip, the Human Warrior.
Five real Hoardbound cards. Tap the pack, then tap each card to flip it.
Fancy your chances?
Every seed is a different adventure. Here's a taste.
Seed #000000000
You wash up in the Verdant Plains,
where Pyrrhax, the Cinder Warden is in charge,
and there's a Kraken problem.
You are a Mothri Bard. Good luck.
Each one has a trick. Learn it, dodge it, and punish the opening.

Fire
He gets hotter with every hit until he melts down on his anvil, then cools into brittle slag. That's your moment. Water puts his flames out.
Keep scrolling. Gribble packed the whole bag.

Waterfall islands strung together by vine-lifts. Mind the gap. The gap is a mile.

Found a guild, meet in your hall, then Guild Clash, Banner Raid or Big Battle. Coming Q1 2027.
It grabs your mast, you chop its arm off, then you go exploring inside it. Bring a torch.
Beat a crypt's master and the floor cracks open. Three floors of traps and puzzles wait below.




A collectible card game with 579 cards, tucked inside the game. Scroll back up a bit and we'll open a pack.
Goblins ride wolves, the dead ride bone steeds. Couch a lance, knock one off, keep the horse.

Castles, cathedrals, sewers, and a 30-chapter saga about who really deserves that crown.

Storm the Goblin King's citadel, then face a crown with nobody in it. It even has an ending.

A goblin factory city versus a goblin forest tribe. Pick a side. Or sell swords to both.

Sixteen heroes, one wild isle, empty pockets. Three minutes to build, then swords out.
Bolt on cannons, fill the balloon, board the sky pirates. Snacks not included.

Lure cows home with their favourite snack. Milk, shear, find the eggs, hire a herder.

Saddle up and fly anywhere. Majestic, loyal, only slightly bitey.

Earn Glory by playing, spend it on capes, costumes and emotes. No real money, ever.
A desert where the dunes ripple like waves. Something big is swimming underneath.
Beat a rift boss, then go back in on Heroic: ten tiers, nastier twists and a weekly rift.

Whole cities underground, three greedy Mole Kings and one very well-organised revolution.
Play the Treefolk or the Simari, monkey-folk who build cities in the jungle canopy.

Dodge the lava, climb inside, and meet the fire-folk who think this is a lovely place to live.

Lure a wild horse with a carrot, then gentle it or lasso it. Bears want honey.

Bolt on a brass diving suit and sink to drowned cities. Breathe responsibly.

Hook a cliff, a mast or a tree, swing, and let go at the top. Landing is your business.
Lower your lance, spur your horse and try very hard to stay on it.

Spawn anything, anywhere, then press F10 for a free camera and a shot director.

About 45 fairy-tale quests hidden in the wilds. One of them has a genie.

Every town board lists outlaws worth a fortune. Dead or alive. Gribble prefers alive and paying.
…and that's just what fit in the bag.
Browse Gribble's stall →Swords 'n' Stuff is live on Kickstarter until Thursday 10 December 2026. Every copy you pre-purchase comes with the beta, and you play it the day you back.
Campaign status: live. Gribble is counting the pledges.
This bar measures goblin enthusiasm, not money.
The beta is out now for Kickstarter backers: back a tier with a copy of the game and you play the same day. The full release is planned for Q4 2027.
We're building it for Windows and Mac. Anything else will be announced when it's ready.
US$19.99 at launch. Kickstarter backers pay less: A$17 (≈ US$12) for the first 500, then A$22 (≈ US$15), and they play the beta the day they back.
The game, DRM-free, with the beta from the day you back, plus a Kickstarter-only backer cape and Founder's mount skin, your name in the world, or even a mini-boss you co-design, depending on your tier. The full release is planned for Q4 2027.
Yes, from Q1 2027. Multiplayer is already running in our test builds: guilds with their own halls, Guild Clash, Banner Raid, Big Battle and Swords Out. It arrives for everyone in Q1 2027, and the beta is single-player today.
No. You buy the game, you own the game. Gribble's Wagon sells capes and emotes for Glory, which you earn by playing, never for real money.
Yep, same game, new name. There turned out to be a lot more in it than swords and goblins.
It's built from cubes, but it plays like a fantasy adventure: 18 races, 19 classes, bosses with real tricks to learn, long story sagas, busy towns, a card game, and an irresponsible number of goblins.
Follow along