Every great adventure needs GOBLINS

Swords 'n' Stuff is a voxel fantasy adventure with 149 bosses, a Kraken, rideable griffins and a frankly irresponsible number of goblins. Live on Kickstarter now.

Gribble the goblin, peeking up from the bottom of the screen

First, we built a world out of cubes…

Mountains, rivers, caves and castles, rolled fresh from a seed. Nobody else gets your world.

…then stuffed it with things that bite

Now watch it move

A day in the life

What actually happens when you play? Roughly this. Every day.

  1. 8:00

    Wake up on the homestead

    Cows to milk, hens to bother, birdsong. Enjoy it, it won't last.

  2. 8:05

    Goblins

    A whole warband, right on schedule. Grab a sword.

  3. 9:30

    Borrow a griffin

    Nobody said it was yours. Nobody said it wasn't.

  4. Gliding over a forest

    10:00

    Jump off something tall

    Glider out, thermal caught, landing… negotiable.

  5. 11:00

    Boss o'clock

    It shows you exactly where the big hit lands. Roll out, then hit back harder.

  6. 13:00

    Go sailing

    Lovely day for it. The Kraken agrees.

  7. Dancing round a bonfire

    18:00

    Party

    Every town throws its own festival. Dance round the bonfire till the stars come out.

  8. 22:00

    One more hand

    Hoardbound at the tavern. Just one more game. (It's never one more game.)

How much is in it?

Skip the numbers ↓

    Keep scrolling to open the pack

    Have a go

    Four tiny toys made from the real game. Poke them.

    Dodge the slam

    The glowing circle shows where the hit lands. Roll out before it fills.

    Press start. Then roll!

    Dodged: 0 · Best: 0

    Build your hero

    Pick a race and a class. All 18 races are real.

    Meet Pip, the Human Warrior.

    Human
    Warrior

    Open a pack

    Five real Hoardbound cards. Tap the pack, then tap each card to flip it.

    Fancy your chances?

    Roll a world

    Every seed is a different adventure. Here's a taste.

    Seed #000000000

    You wash up in the Verdant Plains,

    where Pyrrhax, the Cinder Warden is in charge,

    and there's a Kraken problem.

    You are a Mothri Bard. Good luck.

    Meet the bosses

    Each one has a trick. Learn it, dodge it, and punish the opening.

    Fire

    Pyrrhax, the Cinder Warden

    He gets hotter with every hit until he melts down on his anvil, then cools into brittle slag. That's your moment. Water puts his flames out.

    Oh, and there's more

    Keep scrolling. Gribble packed the whole bag.

    • Waterfall islands floating in the clouds

      Sky cities

      Waterfall islands strung together by vine-lifts. Mind the gap. The gap is a mile.

    • The Guild page: the Iron Wolves' banner, roster and a Guild Clash muster

      Guilds at war

      Found a guild, meet in your hall, then Guild Clash, Banner Raid or Big Battle. Coming Q1 2027.

    • The Kraken

      It grabs your mast, you chop its arm off, then you go exploring inside it. Bring a torch.

    • Deep Dungeons

      Beat a crypt's master and the floor cracks open. Three floors of traps and puzzles wait below.

    • Hoardbound

      A collectible card game with 579 cards, tucked inside the game. Scroll back up a bit and we'll open a pack.

    • To horse!

      Goblins ride wolves, the dead ride bone steeds. Couch a lance, knock one off, keep the horse.

    • A walled royal city under a blue sky

      Royal capitals

      Castles, cathedrals, sewers, and a 30-chapter saga about who really deserves that crown.

    • The tide floods the Drowned Throne Hall while wardens hold the thrones

      The main story

      Storm the Goblin King's citadel, then face a crown with nobody in it. It even has an ending.

    • The Goblin War

      A goblin factory city versus a goblin forest tribe. Pick a side. Or sell swords to both.

    • A Swords Out isle from above: woods, a pond and a lonely beach

      Swords Out

      Sixteen heroes, one wild isle, empty pockets. Three minutes to build, then swords out.

    • Airships

      Bolt on cannons, fill the balloon, board the sky pirates. Snacks not included.

    • Cows, sheep and hens around a red farmhouse

      Ranching

      Lure cows home with their favourite snack. Milk, shear, find the eggs, hire a herder.

    • A griffin rider trading fire with a drake in the sky

      Griffins

      Saddle up and fly anywhere. Majestic, loyal, only slightly bitey.

    • Four Glory costumes: a pirate, a pumpkin head, a golden legend and a goblin

      Gribble's Wagon

      Earn Glory by playing, spend it on capes, costumes and emotes. No real money, ever.

    • The Sunsea Erg

      A desert where the dunes ripple like waves. Something big is swimming underneath.

    • Heroic Rifts

      Beat a rift boss, then go back in on Heroic: ten tiers, nastier twists and a weekly rift.

    • Mole-folk uprising

      Whole cities underground, three greedy Mole Kings and one very well-organised revolution.

    • Up a tree

      Play the Treefolk or the Simari, monkey-folk who build cities in the jungle canopy.

    • Lava running down a volcano at dusk

      Volcano kingdoms

      Dodge the lava, climb inside, and meet the fire-folk who think this is a lovely place to live.

    • Gentling a wild horse: a trust bar fills while you hold out a carrot

      Taming

      Lure a wild horse with a carrot, then gentle it or lasso it. Bears want honey.

    • Sunken kingdoms

      Bolt on a brass diving suit and sink to drowned cities. Breathe responsibly.

    • A hero swings from a grappling-hook rope over blossom trees towards a lakeside tower

      Grappling hook

      Hook a cliff, a mast or a tree, swing, and let go at the top. Landing is your business.

    • Jousting

      Lower your lance, spur your horse and try very hard to stay on it.

    • A frost drake gliding over snowy pines

      Sandbox & photo mode

      Spawn anything, anywhere, then press F10 for a free camera and a shot director.

    • A hero setting out through blossom woods

      Storybook tales

      About 45 fairy-tale quests hidden in the wilds. One of them has a genie.

    • Wanted posters

      Every town board lists outlaws worth a fortune. Dead or alive. Gribble prefers alive and paying.

    • …and that's just what fit in the bag.

      Browse Gribble's stall →

    Live onKickstarter

    Swords 'n' Stuff is live on Kickstarter until Thursday 10 December 2026. Every copy you pre-purchase comes with the beta, and you play it the day you back.

    Campaign status: live. Gribble is counting the pledges.
    This bar measures goblin enthusiasm, not money.

    Questions, answered

    When's it out?

    The beta is out now for Kickstarter backers: back a tier with a copy of the game and you play the same day. The full release is planned for Q4 2027.

    What can I play it on?

    We're building it for Windows and Mac. Anything else will be announced when it's ready.

    How much will it cost?

    US$19.99 at launch. Kickstarter backers pay less: A$17 (≈ US$12) for the first 500, then A$22 (≈ US$15), and they play the beta the day they back.

    What will Kickstarter backers get?

    The game, DRM-free, with the beta from the day you back, plus a Kickstarter-only backer cape and Founder's mount skin, your name in the world, or even a mini-boss you co-design, depending on your tier. The full release is planned for Q4 2027.

    Can I play with friends?

    Yes, from Q1 2027. Multiplayer is already running in our test builds: guilds with their own halls, Guild Clash, Banner Raid, Big Battle and Swords Out. It arrives for everyone in Q1 2027, and the beta is single-player today.

    Are there microtransactions?

    No. You buy the game, you own the game. Gribble's Wagon sells capes and emotes for Glory, which you earn by playing, never for real money.

    Wasn't this called Swords & Goblins?

    Yep, same game, new name. There turned out to be a lot more in it than swords and goblins.

    Isn't this just a block game?

    It's built from cubes, but it plays like a fantasy adventure: 18 races, 19 classes, bosses with real tricks to learn, long story sagas, busy towns, a card game, and an irresponsible number of goblins.

    Go on,
    get exploring!